Pirates of the Burning Sea Interview Get our editorials RSS feed here |
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Author: Whoopty | |
| Posted: 17:59, November 11th 2009 | ||
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Interview
Changes/Updates
XSR: What major changes have occurred since you launched PotBS just under 2 years ago, and how have they affected gameplay?
Flying Lab - fraxl: It’d be easier to tell you what hasn’t changed! We’ve put out new content patches every month since launch, so there have been a lot of additions, changes and improvements. Last time I checked, our release notes since launch were about 150 pages long.
To start, we added a new Pirate career (the Cutthroat) and a new fighting school (Brawling). Actually, the whole Swashbuckling system has been completely re-worked, with all the avatar-based content in the game updated to match. We’ve created three huge Epic Missions for groups to challenge themselves. We’ve added ship insurance, mission sharing, new tutorials, population bonuses, blockading and buy orders – the list goes on and on. The economy has been streamlined and the Auction House updated. We improved most of the UI, with still more to go. A slew of new town environments, port battle rooms and new ships have also been added. And I can’t leave out the Skirmish system, which lets people create their own risk-free, on-demand PvP battles. At the same time, we’ve constantly been fixing bugs and improving performance and stability in all areas of the game.
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![[Pirates of the Burning Sea Interview] [Pirates of the Burning Sea Interview]](images/PotBS/small/shiptoship2.jpg)
![[Pirates of the Burning Sea Interview] [Pirates of the Burning Sea Interview]](images/PotBS/small/swashbuckle1.jpg)