Sapphire 2600 Pro AGP 512MB Get our reviews RSS feed here |
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| Author: Whoopty | |||
| Posted: 16:47, December 14th 2007 | |||
| Link: http://www.sapphiretech.com | |||
| Score: 5 out of 10 [?] | |||
| Price: £60 | |||
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Company of Heroes

Company of Heroes is Relic's first title to make use of the "Essence Engine". This engine was designed and coded from scratch by Relic in order to make use of special graphical effects, including high dynamic range lighting, dynamic lighting & shadows, advanced shader effects and normal mapping.
Company of Heroes also utilizes the Havok physics engine, giving it a more realistic physics system than previous RTS games. Parts of buildings can be destroyed by grenades, satchels or mortars, and tanks can drive through sections of walls or other barriers. Smoke created from explosions is programmed to behave as realistically as possible and can even be influenced by wind. Debris is also influenced by explosions; a blast can send barrels flying and shower troops in dirt, whilst leaving behind a large crater. When infantry are bombarded by artillery, body parts sometimes detach and are dispersed over, and some units are thrown about in the immediate area. Bridges and buildings can be destroyed by engineers using demolitions.
NB. Above taken from Wikipedia
Settings
High: 1680 x 1050, 4x AA, 16x AF
Low: 1680 x 1050, No AA, 0x AF

Back to the expected form, the 9500GT loses out the 9600.
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